Most tetris games that are related to it are almost all the same, meaning that depending on the game you are playing, that means that you are managing to be able to do alot of the same things. However, there are some other variants as well.


Welltris Cover

Welltris was a game designed by the first Tetris sequel designed by original designer Alexey Pajitnov, with Andrei Sgenov. It retains that game's falling-block puzzle gameplay but extends the pit into three dimensions while the blocks remain two-dimensional. As blocks descend into the well, they can be rotated or moved left or right along the walls, from one wall to another if desired. Once a block reaches the floor, it will slide as far as possible until stopped by an edge or another piece. Whenever the player completes a solid horizontal or vertical line, it disappears and the remaining squares slide to fill the open space. If a falling block comes to rest with any part of itself still on a wall, that wall is temporarily frozen; no blocks can be moved onto it during this time. Freezing all four walls ends the game.


Hatris Cover

Hatris plays similarly to Pazhitnov's previous Tetris, in that game objects falling from the top of the screen must be arranged in specific patterns to gain points and to keep the play area clear. In Hatris, hats of different styles fall from the top of the screen and accumulate at the bottom. To eliminate hats from the play area, five hats of identical style must be stacked. Different style hats stack differently.

Faces (also known as Faces...tris III)

Welltris Cover

In Faces, horizontal slices of two persons' faces fall side by side fall from the top of the screen and the player must position them before they hit bottom. The player maneuvers the slices left and right to make faces as they stack up in piles, preferably with all the pieces from the same person's face. When the pieces stack up to the top of the screen, the game is over.